Mgs3 codec
You won't be able to open it from the outside. But there must be some way to use the door to sneak inside. But this is the Soviet Union. I don't think doing a dance is going to make the door open Major: Good, you've infiltrated the lab.
The security on the inside is very tight. You'll find it difficult to look for Sokolov unless you're disguised as a scientist. Use the clothes that EVA gave you to disguise yourself as a scientist.
To initiate this conversation, the player must wait over a week without playing, during the fight with The End. Major: Snake, listen to yourself. This is a mission. It's not a game, it's not a sport. You think you're competing for the gold at Tokyo or something? To initiate this conversation, the player must contact Major Zero after the fight with The Sorrow , but before meeting EVA behind the waterfall in Tikhogornyj.
Major: What happened? You've been acting strangely ever since you were washed down the river. Snake: And the Sorrow was there. He was sad He said I was a part of his sorrow To initiate this conversation, Snake must contact Major Zero while standing near any of the dead scientists in Graniny Gorky South.
Major: I know. It's probably a scientist who fled from the lab. I'd wager that the traps in those woods are set up more to deal with would-be escapees than to keep intruders out.
To initiate this conversation, contact Major Zero after killing any of the Cobra Unit members. Also, depending on who was killed, the conversation will vary slightly. Sigint : Yep.
During World War II, the Cobra unit was used for the nastiest kinds of wet works, the kind that could never be let out into the open. Their missions were so top secret that not only were they forbidden to be taken prisoner, they couldn't even leave their corpse behind.
Because of this, or so the legend goes, they carried a microbomb with them on their missions in case they needed to commit suicide. I always thought it was just a rumor I never expected it'd turn out to be true. Sigint : But why would they be carrying bombs this time around? It's not like they're in hostile territory. To receive this conversation, you have to call Zero after both the end of the Ocelot chase cutscene and after calling Zero at least once beforehand.
Major Zero: It looks like the Shagohod's fallen quite far behind. You're in the barracks area now. In just a few moments, you'll come upon Groznyj Grad's northern runway. Keep going! You're almost there! Major Zero: The Hind you see parked at the heliport must not be ready to fly. You don't need to worry about it taking off. If you're going to destroy it, now might be your chance.
To initiate this conversation, call Zero upon reaching the door to the tunnel, but before getting to EVA. Can you open it? Major Zero: I see. It looks like EVA was right - the door to the underground tunnel won't open without a key. Rendezvous with EVA and get the key from her. Head for the ruins at the summit. Her real name was Amy Elizabeth Thorpe. She was a lovely, intelligent woman, and she used those charms as a weapon to extract numerous secrets from the enemy.
They say her most brilliant achievement was getting the French Vichy government's naval ciphers. But don't let yourself be taken in by EVA's charms. Major Zero: It reminds me of something a certain spy once said. He was arrested by the KGB and executed last year. They say he sent a letter to the DCI at the time, saying, 'I must remain on this front line in order to be your eyes and ears. They probably caught him trying to escape from the lab Didn't Volgin say they still needed to perform the final test?
Major Zero: Then Sokolov must have been taken back to the lab. Get to the lab and get Sokolov the hell out of there. Pass through that warehouse and you'll come out south to the lab. Make your way inside the warehouse. Watch out for enemy sentries. Snake: Why not? You must have checked up on Sokolov when he defected two years ago. If he had a lover Major Zero: Make no mistake, we conducted a thorough investigation, but there was nothing about him having a mistress. Major Zero: I still remember him two years ago.
After we got him across the border, the first words he spoke from his hospital bed after he regained consciousness were, 'Are my wife and daughter safe? Sokolov is a man who loves his family. Betraying his wife is something he'd Snake: Major, I saw that Tatyana woman again. Major Zero: Hmm. We've been analyzing our data, but so far we've been unable to find anyone matching that description. Maybe her posting was so obscure that we simply overlooked it Snake: Or maybe she's a VIP that all the data on her has been classified.
Major Zero: That's a possibility. But I'd be tempted to go with the first explanation. We'll keep going over the data. Snake: Thanks. Major Zero: Ivan is the Russian equivalent of John. And a common nickname for John is Jack. Major Zero: You know, in Russian folklore, the youngest son in the family often receives the shabbiest treatment, but is actually cleverer than his brothers and has the happiest ending of all.
That son is usually named Ivan. Major Zero: Snake, you've got to escape from that cell somehow. There must be a way. Use your head. First, you've got to escape from that cell. Don't give up. Major Zero: I haven't a clue. But if it's the work of The Boss, then it probably means something Snake: It was buried in a wound.
I think Ocelot did it. He must be expecting me to get out of here Major Zero: You weren't able to rescue him. But that doesn't mean your mission has failed yet.
EVA said they've completed Phase 2. There's no time left. You must destroy the Shagohod at all costs. That will be our final tribute to him. Major Zero: But first you've got to destroy the Shagohod. The Shagohod is in the hangar in the main wing of the weapons lab.
Go back to Groznyj Grad, make your way into the hangar, and destroy the Shagohod. You can get back into Groznyj Grad by going to the end of the cave behind the waterfall. Head back to Groznyj Grad. Sigint: The explosion was smaller than what we had hoped for because the fuel tanks didn't catch on fire. Sigint: Remember how the enemy spotted the C3 while you were busy with Volgin? They must have called in the EOD to remove the fuel from the tanks then. But still, the C3 alone should've been enough to take out the manufacturing line.
That'll probably be the last one they'll ever make. You succeeded in preventing its mass production. Major Zero: Snake, if you can take out the Shagohod that Volgin is in, the world will be safe from that monstrosity of a weapon. But you won't be able to take it down with the weapons you have on you. You have to come up with something else. It's time to rethink your plan off attack. First, get out of there. You need to shake your pursuers. Snake, leave the driving to EVA.
You concentrate on fending off your pursuers and clearing the way for her. Don't worry about running out of ammunition - the sidecar seems to be loaded with plenty of it. Use First Person View to eliminate your attackers! Para-Medic: I see you caught yourself a Reticulated Python. The Reticulated Python is said to be the longest snake in the world.
The biggest ones can grow up to 10 meters in length. Although they're not poisonous, they're still very dangerous, so be careful around them. They have a highly ferocious temperament, and they can swallow whole even large animals like deer and pigs. Their most distinguishing feature is the mesh pattern of their scales.
This pattern acts as a highly effective natural camouflage. If you think there might be a Reticulated Python about, pay close attention to your surroundings.
Otherwise you could get bitten before you even know it's there. It's a huge snake, but you should be able to capture it alive by using the tranquilizer gun. I'll bet if you capture one and throw it at an enemy, it'll give him a good scare. Para-Medic: Nothing. Let's see what the guide says Ah, you're in luck.
It says they taste pretty good. Para-Medic: Snake, that area is inhabited by the Giant Anaconda. The Giant Anaconda is believed to be the largest snake in the world in terms of weight and diameter. It's not poisonous, but its large size makes it extremely powerful.
They say it even eats crocodiles. Its only natural predator is man. And snake. The Giant Anaconda is a very large snake, but you should be able to capture it alive using the tranquilizer gun. Para-Medic: Snake, that area is inhabited by Magpies. Magpies are members of the crow family. They're distinguishable by their beautiful dark blue and white bodies and their long tails.
Their favorite food is insects, but they'll also eat small fish, acorns, and fruit. They're omnivores, which means Para-Medic: Right. Just like you, huh. If you use the tranquilizer gun, you should be able to capture Magpies alive. Para-Medic: I've never heard of anybody actually eating a Magpie, but I suppose there's no reason you couldn't.
Para-Medic: Snake, that area should be inhabited by Tree Frogs. The Tree Frog is a green frog that's found throughout Asia. Its arboreal, spending most of its time in shrubs and bushes. Use the tranquilizer gun to catch one alive.
I bet you could scare an enemy good if you toss one at him. But the tree frogs that live in that jungle are a lot bigger than ordinary tree frogs. Para-Medic: You've got a one-track mind, don't you. But seriously, that is one theory. However, there are people who think it's a mutation caused by nuclear testing and waste from the research facility. Para-Medic: Like why a frog would get so big in the first place.
Whether it's a temporary phenomenon caused by a unique environment, or a permanent mark of evolution, or a product of the toxic waste coming out of the research facility. If it is the waste that's causing it, then it means humans are interfering with the ecosystem. It really makes you think about the changing relationship between The Russian Oyster Mushroom is an edible variety that belongs to the Shimeji family. It's known to be particularly rich in vitamin B1 and Niacin. Apparently, it's usually found growing on tree stumps and hollow logs.
So look there if you want to eat some. Para-Medic: Calorie Mate is an energy supplement that contains all the proteins, liquids, vitamins, carbohydrates and minerals needed for a balanced diet. It is a well-balanced food. Because of that, it's just perfect for giving your body the nutrition it needs in combat. Para-Medic: It's easy and quick to eat, so it's perfect for when you are running late for an important mission in the morning. Para-Medic: It's easy to keep track of your calorie intake and receive the nutrition your body needs, so it's good for losing weight too.
All of the geisha girls in Japan use it for watching their calories. The Siberian Ink Cap is a mushroom from the ink cap family. Its life cycle is transitory. As soon as the spores mature, the cap starts to turn black, liquefy, and melt away. Para-Medic: That's right. It doesn't really turn into liquid, but you get the idea. In its immature state - before it melts away - it's valued as a source of food. Just be sure not to eat them while you're drinking alcohol.
Para-Medic: Ink caps contain coprine, which inhibits the function of aldehyde dehydrogenase. This prevents the body from breaking down alcohol, causing a buildup of acetaldehyde.
Snake: Not at all. In fact, there's a world of difference. There's nothing quite like the rich smell and mellow flavor of a cigar. And that thick, luxurious smoke is almost sensual when it Para-Medic: Smoking is bad for you. In a recent study, scientists found that tobacco smoke is full of carcinogenic substances, like nitrosamines. You know what that means? It means you're going to give yourself lung cancer if you keep on smoking. Para-Medic: God, you're gullible.
You ought to read this year's report from the Surgeon General. It proves, beyond the shadow of a doubt, that smoking causes lung cancer. Pretty soon the whole world will know that smoking is bad for you. Better quit now before it's too late. Para-Medic: And don't tell me cigar smoke is harmless because it doesn't go down into your lungs. It just means the cancer shows up in a different place. Para-Medic: I see you've found some Russian glowcaps.
The Russian glowcap is kind of luminescent fungus - a mushroom that glows in the dark. Para-Medic: It's bioluminescent, just like a firefly. It uses the so called luciferin-luciferase reaction. To put it simply, luciferin reacts with luciferase in the presence of magnesium two plus ions, breaking it down into oxyluciferin and carbon dioxide. The carbonyl groups in the oxyluciferin are initially in an electrically excited state.
When they return to their base state, they give off light. Did you get all that? Snake: I mean, it seems like if you ate a glowing mushroom, it might recharge your batteries or something. Para-Medic: Snake, your batteries are organic batteries. They produce electricity by utilizing the potential difference between cells. Organic batteries are known for their highly efficient energy conversion, but they still rely on chemical reactions between proteins and enzymes to Sigint: Yeah.
There's no way eating a bioluminescent mushroom would cause your batteries to recharge. Yes, the Russian glowcap is a glowing mushroom, so it'll recharge your batteries when you eat it. Para-Medic: My reputation was spotless. I'm highly skilled, patient, and good-looking to boot. Everybody wanted to see me. What else would you expect?
Para-Medic: Never mind that! It doesn't matter. We've got a job to do, and we have to stay focused. Besides, my past doesn't have anything to do with the mission and To initiate this conversation, you must contact Para-Medic after commencing the Virtuous Mission before proceeding to the next area after having the conversation with her about her nickname.
Para-Medic : Say, Snake, about that helmet and oxygen mask you took off right after you parachuted in Snake : Oh those? The helmet is fitted with a bayonet fastener that attaches to the oxygen mask. It's also got earphones and a boom mike Para-Medic : Yeah.
Everytime I'm about to remember it, it slips away from me again. Don't you just hate that? Para-Medic : Yeah, it finally came to me. You looked just like him. Aah, I feel so much better Para-Medic : Geez, where have you been?
It's about this scientist who's conducting teleportation experiments when he gets mixed up with a fly and ends up with the fly's head attached to his body. Para-Medic : If you have any questions about stamina or healing, just ask me.
I'll tell you everything you need to know. It'll have to be over the radio, though. Para-Medic : Yeah, I'm devastated. But I'll bet that 50 years from now, you'll be able to see who you're talking to on the radio.
To initiate this conversation, Snake must eat a Ural luminescent mushroom , then contact Para-Medic. Para-Medic : I see you found some Ural luminescent mushrooms. The Ural luminescent mushroom is a mushroom only found in Tselinoyarsk. It looks like a shiitake mushroom and it's often found growing on the trunks of trees. To initiate this conversation, the player must contact Para-Medic during the Virtuous Mission while wearing the Raikov mask. Snake : Para-Medic, do you really think a guy you've never seen before would suddenly call you on this frequency?
Para-Medic : I know it sounds ridiculous. But still You can't rule out that possibility. Snake : I don't like those movies. Real spies are nothing like James Bond. It's pure fantasy.
Major : What exactly don't you like about James Bond? Is it the fantastic gadgets? The cars? The guns? Major : Then what about a snake-shaped gun? You could make it look like you're grappling with a giant snake and then get a shot in on the enemy while they're distracted. Major : I knew it. To tell you the truth, I don't like the idea of playing hanky-panky with enemy femme fatales, either. But that's part of Bond's appeal. You could learn a thing or two from him. What about this EVA?
What are you planning to do with her? Major : That's not what I mean. You can't let yourself get involved. This is a game of spy versus spy. She's using you just as much as you're using her. Major : You've got to grab the initiative.
And to do that, you have to get the upper hand in the relationship. That's what a spy is supposed to do. Major : is the biggest thing to come out of England since the Mayflower. I wouldn't be surprised if they made 20 more of those movies.
Para-Medic : Didn't you know? The Major is a huge James Bond fan. Don't get him worked up like this. Para-Medic : Maybe you don't realize this, but now that you've got him started talking about Bond, I'm going to have to listen to him lecture for a whole hour after he gets off the radio. Para-Medic: No. Para-Medic: Uh huh. Of course, you have to feel sorry for Pauling and Franklin. They were researching the exact same thing. Para-Medic: Inside every living creature are little blueprints called genes.
Through the union of the sperm and egg cells, these blueprints are transformed and inherited by the next generation. For a while, it was thought that chromosomes were composed not of deoxyribonucleic acid, but of proteins called polypeptides. Later, it was shown that deoxyribonucleic acid, or DNA was a biological macromolecule. Para-Medic: The inherent characteristics of any given individual are determined by his or her genes. By duplicating a set of superior genes, a separate body with the same set of characteristics — a clone — can be created.
You can expect better results that way. Para-Medic: Maybe. But now that we know the true nature of genes, human cloning is that much closer to reality. Nuclear transplanting is already theoretically possible. So one day…. Para-Medic: Just think — even if your body dies, you survive and go on to bigger and better accomplishments. Especially when I see such an excellent specimen as yourself. It also foreshadows Para-Medic's role in the project. Something about the first round, or his hand.
Snake: Mmm Whenever he put a new clip in his gun he'd always load the first round by hand, whether there was a round left in the chamber or not. It's a technique they teach in the Middle East. By making sure there's always a round in the chamber, you eliminate the risk of pulling the trigger with nothing to fire.
He must have heard about it from someone, or read it somewhere And he was obviously motivated by vanity to show off his new technique. That's when you make mistakes. The battlefield is an unforgiving place. The only techniques you can rely on are the ones you've mastered through experience and practice. Snake: When he fired, he was bending his elbow sharply to avoid the recoil.
It looked like he wasn't aware he was doing it, but that habit can be either a fatal flaw or a gift. Snake: Automatic weapons use recoil to operate, so if you don't let the recoil hit you, it interferes with the operating cycle of the gun. Basically, he shouldn't be trying to avoid the impact like that. But with a revolver, there's no need to let the recoil hit you.
Just the opposite - avoiding the recoil lets you reduce the strain on your hand and arm. That kid might just be handy with a high-caliber revolver. Para-Medic: Snake, I've been looking at your medical record. You've been exposed to an atomic blast? Snake: Yeah, the 'Bravo Shot. I was at the American base on Kwajalein in the Marshall Islands when the ashes of death started falling from the sky. Snake: None But a lot of the guys who were in it with me are now suffering from thyroid cancer and leukemia.
Some of them are dead already. One of these days Para-Medic: Snake, if you or one of your comrades is wounded in battle, what do you usually do? That's my worst nightmare. Any soldier can perform basic first aid, but it takes a specialist to perform the more complicated procedures. I know a lot of guys who'd still be alive if they'd had access to a medic.
Para-Medic: Me, too. So I got to thinking - wouldn't it be great if we could parachute medics into the front lines, where they're needed most? I think the army needs a unit like that. And if no one else will do it, I'm going to create one myself.
Para-Medic: The rabbits in that area have antibodies that protect them against the venom of the Brazilian wandering spider. They probably built up an immunity from The Fear using them to test his poison bolts. Catching one of those rabbits will give you some serum. If you run out of serum, go catch a rabbit! Para-Medic: I see you've got yourself a ration. Rations are portable meals carried by Soviet soldiers.
Every frequency you get from the enemies is usuable only once. All the frequencies are difficulty specific and each frequency can be interrogated out of the same guard during each play through of the game.
You cannot use the frequencies without having interrogated an enemy to get it. Snake steals the frequency from an eenmey then disposes of the enemy he just interrogated. When it's time to use the frequency you get in the radio and use the direction buttons to get to the right frequency and hit send. When the radio is answered Snake pretends to be an enemy and asks for whatever request you radioed in. The voice on the other end will grant your request and then say "due to protocol that frequency will no longer be used" or something to that effect and after backing out of the radio you will get whatever you requested.
The healing radio frequencies will replenish health and stamina no matter how low and they only work once but you listen to the song each frequency plays as many times as you want. As soon as you put in and call the frequency it will be saved into your contacts list permanently. All the songs are the same in each difficulty and don't change just like the frequencies are difficulty specific.
The frequencies you can get from an enemy don't change and the enemy that has the frequency doesn't change during different play throughs. Each enemy has the same frequency every time you play the through the game on all difficulties. Below is a list of the frequencies a brief explination of what the frequency does and what difficulty level you can get the frequency in. All the frequencies listed I have personally gotten during gameplay so I KNOW they work and a couple of them i have gotten more than once.
Fire Support Request: This is a request for fire support in the area you call in the request. The radio can also be used to remove the Alert status when contacting special hidden frequencies, discovered by interrogating guards. In some cases, the character can also access radio frequencies used to unleash bombardments.
In addition, the radio can also be utilized in Groznyj Grad to access areas by calling specific frequencies, provided that the player isn't already wearing Raikov's uniform. Like above, discovering these frequencies require interrogating guards. The player can access radio calls via non-portable radios located inside the Communication Base and, in the case of Ocelot , the Ravine, although these require special circumstances. However, only Snake will actually be shown speaking and giving replies to either of those characters.
The Silo Complex area, and to a lesser extent the Silo Entrance area, also allows the radio to be used to unlock certain areas, though the player doesn't actually need to interrogate the guards due to the guards etching the frequency on windows near the locked doors. His frequency changes each time he is contacted. Aside from its usual role in contacting support staff in Portable Ops Plus , a radio is also used as the icon for the Fulton item, which was presumably to be used to call in a recovery.
While the Codec appears in the Metal Gear Acid games, it is not accessible, nor interactive, during gameplay, and is only used by the characters during cutscenes. In addition, the player can now not only fast forward conversations a feature added in MGS2 but can skip them entirely. The player can also resume the conversation at any time during a fast forward. However, it should be noted that the 3D layout for communicating with the characters is only reserved for Otacon, Roy Campbell, and Rosemary.
MGS4 does not allow the player to save their progress via Codec contacts, as saving is instead relegated to the pause menu. The ability to see contacts is also justified in-universe by the presence of a video screen on the Metal Gear Mk. The game Metal Gear Online also had the Codec operate in a similar manner. In addition headsets that are unlockable via the Reward Zone which are based on the headsets used by Pieuvre Armement and Praying Mantis allow the player to access the Codec.
Cutscene or otherwise plot-important Codec calls appear in front of Raiden while he walks automatically in the form of the holoscreen, while optional Codec calls will appear in a similar manner to previous games by being selectable from the main menu and then calling the person.
Similar to in MGS4 , the ability to see contacts when calling them is justified in-universe, in this case by the usage of Augmented Reality.
MGR is the first game since MGS3 to have a radio contact assigned to save the player's progress in this case, Courtney Collins , and to have basic bio data for each contact when spoken with. Unlike previous games, MGR does not actually have frequencies for the contacts, with the player instead simply selecting the them by name a feature earlier used in the non-canon Snake's Revenge. The player cannot access the Codec during the prologue, which is only available from Chapter R, with Codec calls being supplied automatically in real-time, and even then, only from Boris Popov.
After defeating various bosses specifically, LQi , Mistral , Monsoon , and Sundowner , they will contact Raiden posthumously via the Codec immediately afterwards for one final transmission. In the PC version for MGR , the calls can be replayed on a special menu called "Codecs" on the main menu once they are unlocked in-game. In Peace Walker PW , the radio system referred to in-game by Naked Snake as a radio with a circuit to reverse the audio phase was completely revamped: For instance, during the prologue, the radio can only be accessed during certain points of the mission, and thus cannot be freely used until the beginning of Chapter 1.
Even then, the radio, identified as the "Codec" in the menu, will alter frequencies between each chapter or in the case of Chapter 1 and Chapter 5, between two events , and the player will also select the radio by menu or access it by pressing the select button if it is currently assigned to the radio. In addition, because of these new features, the player cannot actually select who to contact, as the calls will be random, and in addition, the calls themselves are very short.
In the same game, after completing some missions, there are also post-mission codec calls where Naked Snake communicates with one of the main characters. Some are replayable, such as the post-mission codec calls at the end of most of the Main Ops missions. Others, however, are one time only. In Metal Gear Solid V: Ground Zeroes , the player, by pressing the shoulder button, can only contact Kazuhira Miller for some background details on whatever is sighted in first person view.
In addition, like Peace Walker before it, detailed conversations in Ground Zeroes will be accessed via cassette tapes that are collectible throughout the game instead of via radio contacts. The Phantom Pain is also implied to have this as well, with Kojima saying this method was more impactful due to the player piecing together the story. Concept art for the Parasite Unit in The Phantom Pain depicted a Camo soldier with a headset, implying that the Skulls were originally going to speak.
If the player managed to access two radio conversations simultaneously eg, getting a call from Miller about retrieving soldiers and completing an FOB , the caller will make a grunt before making the latter call. Dummied content for The Phantom Pain also indicated that it would have had Codec screens similar to that in Peace Walker. There was originally going to be news reports on the radio in Venom Snake's ward in the beginning of the game.
In particular, besides coverage of the crash caused by the Third Child, it would have mentioned a provisional government building being opened on December 7, Cherneko being nominated Secretary General of the Soviet Union to replace Andropov, reports about the New York stock trade, comments about SDI and Ronald Reagan's involvement in it, and the Soviet Boycott of the olympics.
However, the player cannot actually call their contacts, as they are made automatically. The radio screen interface in the games exists primarily to provide interesting visuals to accompany extended dialogue sequences. In most games, no characters possess any visual display monitors, although there are several occasions in the series when visual communication is implied.
Prior to revealing his true identity via the Codec, he physically removes the eyeware in his animated portrait displayed in the game.
There are also occasions when characters can hear Snake's received calls, despite his use of a cochlear implant, either to highlight gameplay hints, or for comedic purposes. On the Japanese Metal Gear Solid: Integral website, the English language picture biographies for Naomi Hunter and Nastasha Romanenko claim that they provide support to Snake via "vidcom," while the accompanying Japanese texts make no mention of this.
In MGS3 , Para-Medic mentions that, "50 years from [the Virtuous Mission]," radios would be developed that allow the user to see who is being contacted, in an optional radio conversation. II, and later, the Mk. Only users speaking through a camera, i. Otacon, Campbell, and Rose, are shown in the Codec screen, whereas all other users are represented by some associated symbol; prior to obtaining the Mk.
II in the game, the latter is also true for Otacon. In the Raymond Benson novelization for Metal Gear Solid , Snake's Codec features a camera that can be used to submit photos to his support team, and a wrist-mounted screen for video communication.
The Codec also appears in Super Smash Bros. Brawl , but can only be accessed by Snake while fighting on Shadow Moses. To initiate the Codec, the player must press the taunt button for a split-second.
Brawl appearance. Aside from these uses, two of his victory poses has Snake calling in the Codec, either calling Roy Campbell to tell him his mission had been accomplished, or otherwise identifying himself and saying he's done.
Palutena's Guidance itself referenced a gameplay element from Kid Icarus: Uprising , which was similar in overall nature to the Codec conversations in Metal Gear Solid. Ultimate , Snake's voice actor David Hayter let slip that no Codec conversations had been recorded for the game yet, before admitting he was probably not supposed to say anything. These are the frequencies the player can use to contact radio support personnel in the Metal Gear series.
The updated transceiver screen in the re-released versions of Metal Gear 2. The Staff Message frequency has different effects varying in language.
In Japanese, it displays a message. A full list of the Codec conversations from Super Smash Bros. Brawl can be found here. While the player can call Otacon and Rosemary almost anytime they please, the rest of the contacts will only call them at certain points of the storyline.
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