Zelda ii game over




















In this cutscene, Link will die of hyperthermia , causing him to collapse normally while bursting into flames. This also happens if he dies atop a lava tile. In addition, there is a unique death animation if Link is directly killed by Ganondorf 's signature attack - it is again similar to his standard death, except he becomes paralyzed with electricity very loudly and he is unable to emit a sound in defeat.

Like Link's Awakening , there is a bonus after the credits finish on a file - variations of the Scarecrow's Song will play after a short while, but this was removed in the GameCube and 3DS versions for unknown reasons. During the final boss fight against Ganondorf , should the player fail and acquire a game over, they have technically acquired one of the game's endings, which leads into the " Downfall Timeline ". This makes Ocarina of Time's game over screen the only one in the series to be considered canon.

There are two Game Over scenarios: one is the normal one, which is very similar to that of Ocarina of Time , which happens when Link loses all of his health and has no fairies to revive him, or when he stays under water too long without wearing the Zora Mask. A scene depicting the Destruction of Termina then occurs, in which the entire land, are engulfed in flames as Link is swept away.

Afterward, Majora's Mask is shown, followed by someone, presumably the Happy Mask Salesman , speaking of Link's "terrible fate" while the Happy Mask Salesman's laugh is heard in the background.

However, this is averted as the Happy Mask Salesman then saves Link by resetting the three-day cycle, and the death is not counted at least in the Japanese version, presumably. This is pointed to by the prior laugh and quotation of the Happy Mask Salesman, and by the first sentence he speaks to Link when he restarts under the Clock Tower, which is not something he says to Link during any other time loop.

Unlike when Link plays the Song of Time , nothing about his progress is saved, such as the acquisition of key items or his current health or magic, and everything is reset to the state it was when Link last used the Ocarina of Time or at the game's previous save.

The Game Over screen is virtually identical to that of Link's Awakening , featuring the same animation, although a small graphic change is made to the save menu and the music is altered. There is now a non-standard game over that counts - if Link pesters the Great Moblin and his flunkies too many times by destroying the structure that they were attempting to build, the Great Moblin will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble in the first two times Link tries to blow up the structure, if the player stays inside the structure, the player will still get the instant Game Over.

There is also a second instant game over in Oracle of Seasons if Link gets squashed by the closing walls in two of the rooms in the Ancient Ruins. Note that the Magic Potion is unable to save Link if he either gets squashed or blown up in the Great Moblin's shack. When Link's hearts are depleted, he will stagger slightly, then collapse. The screen is blackened, and the words "Game Over" fall one by one, followed by the option to quit, save and quit, or continue.

If Link dies in water, he will drown and float limply. However, this will not happen if he is within the bounds of an island, in which case he will wake up ashore first though if his hearts run out, his energy will give out and he will barely resume consciousness. When one Link runs out of hearts and the group lacks the necessary amount of Rupees to revive him, the game resets, forcing them to restart the level. The screen blacks out everything except for the fallen Link, the Link then spins and collapses onto a patch of lit up ground and the words "Game Over" fall down letter by letter.

A music box esc theme plays and the other links sit below, on the bottom screen in the Anniversary Edition. If Link runs out of hearts, he spins in a circle, screams and collapses. Also, in the final dungeon, Dark Hyrule Castle , if Link fails to defeat the three Darknuts defending the door leading to Vaati in time, the third bell of Vaati's ritual will toll, meaning that he has successfully extracted all of the Light Force from Princess Zelda , obtaining godlike power.

Before the Game Over screen appears, a brief scene showing Vaati standing on the roof of Dark Hyrule Castle is shown while Ezlo exclaims that all hope is lost.

Should Link lose all of his hearts without having a Force Fairy in his possession, the screen will turn black, and he will stumble for a second and collapse on the ground. The words "Game Over" will appear on the screen. There is a second way to get a Game Over here as well, in The Field when Link is tasked with escorting Malon back to Lon Lon Ranch , he will have to protect Malon from danger, as she has only one heart.

If she runs out of health, Link will automatically be defeated as well regardless of how many Hearts he has. When all of his Heart Containers are depleted, Link will stagger and totter around, before falling on his knees and collapsing; much like other games, if he dies while swimming, his body will float limply in the water. This time, Link can also die on Epona , slowly collapsing on her back. If his Heart Containers are depleted as a result of sinking into lava or quicksand , or from falling into a pit, the Game Over screen will appear after the usual animation otherwise, it is implied that Midna managed to save him.

If Link dies in wolf form with Midna on his back, he will stagger, whine and collapse while Midna hovers over him, sighing in disappointment and shaking her head. An instant Game Over screen is also seen if Link fails to escape Barnes ' burning bomb storehouse, extinguish the wagon's fire while escorting Prince Ralis , Ilia , and Telma to Kakariko Village , jump off the Great Bridge of Hylia in time after it catches fire, or is hit by his own cannon unless he has a fairy or is wearing the Magic Armor in that instance.

When Link dies, he will gasp and fall onto his back. If he has anything in his hands at the time of his death a pot, a force gem, a crystal , it stays in the exact same spot it was before his death, seemingly leaving it hanging in the air.

If the Heart Containers of the S. Linebeck are depleted, the boat will partly sink into the sea, and the Game Over screen will appear. In the Goron Temple, Link joins fates with Gongoron. The goron warns him that this means if one of them falls in battle, so will the other.

True to his word, if either Link or Gongoron runs out of health, the one who is not being controlled is seen dying just after the one in play.

The Game Over screen is similar to the one featured in Phantom Hourglass , the exception being the words "Game Over" slowly falling in between two small wisps of smoke. If a Game Over occurs on the Spirit Train , either by loss of hearts or ramming into an enemy train , the train bursts into flames, Zelda screams Link's name, and the Game Over screen appears.

The same happens when transporting someone except Zelda is silent and the passenger instead says something. It is also possible to get a Game Over while transporting Carben. When Miniblins raid the Spirit Train, the player has to prevent them from reaching Carben. If the player takes too long to dispatch a Miniblin that is near Carben, they will throw a cage around him, resulting in an instant Game Over.

Oddly, if the player looks closely, he can see if Link gets a game over while on the train, he is still standing up and at the controls. The Game Over consists of Link toppling onto the ground and trying to stand up again briefly only to collapse and remain still, followed by a black screen with the words "Game Over" appearing if he dies from falling, then he will not try to stand up. Water animations again return, and Link can die on his Crimson Loftwing.

Additionally, there are four ways an instant Game Over can occur; when Link is run down by the giant boulder in the Earth Temple after getting the Dragon Sculpture , when Link is touched by lava in the burrow near the Mysterious Crystals in the Fire Sanctuary , when Link gets crushed by the descending statue in the Ancient Cistern after acquiring the Blessed Idol , and when Link allows The Imprisoned to reach the top of the Sealed Grounds and destroy the Sealed Temple.

If Link is crushed by a boulder flung by the Bokoblins' catapult in the Bokoblin Base , and does not have enough hearts to survive the attack, he will also get a Game Over without the usual death animation.

When Link's heart meter runs out, he will spin around before falling over, just like in A Link to the Past. The screen around him will turn black and the words Game Over will appear. Any tools Link was renting from Ravio will appear next to him and Sheerow will grab them and fly away. Link will respawn in Ravio's Shop unless he perishes in a dungeon, in which case will be given the option to spawn in his house or the dungeon he died in.

If he dies in Lorule before he has traveled back to Hyrule through a Fissure , he will respawn in the blacksmith's house instead of his own. It is possible that Link doesn't die in this game, as Ravio reclaims his items, meaning the timeline in which Link lost all his health doesn't abruptly end and continue from before that.

This iteration of the Zelda series uses ragdoll physics for the first time in the series. When Link is hit by a weak attack at low health, he will go through an animation where he steps backwards while toppling over forwards and then the ragdoll physics kick in.

For example, if a Bokoblin throws a stone at Link an while he is atop a pillar at low health he will first go through the collapsing animation and if he is close enough to the edge of the pillar, he will flip over and land sprawled on the floor.

If Link is hit by an attack of great force such as a Remote Bomb then he will be knocked back and slump on the floor. If Link runs out of stamina in water then he will wave his arms around before sinking with one arm above the surface, then the screen fades to black before Link appears on the last solid ground he touched and can stand upon, provided he has. For the first time in the Zelda series, Link can be killed by weather effects such as cold climates and natural lightning.

After a Game Over, Link is given the option to continue from his last save or quit. If Link continues from his last save he will start in the area of his last save, however his death will still be recorded as a red X symbol will appear on the Sheikah Slate map showing where Link met his end.

If the cursor is placed on the X icon it will read R. As part of "The Master Trials" DLC, the Hero's Path function of the Sheikah Slate will record Link's deaths when retracing his steps back to a point on the map in which he died and received a Game Over, and is even accompanied by sound effect of Link screaming as if he fell down a pit and a red R. Interestingly, the colour of the Game Over text can appear in different colours such as red, yellow, or light blue which correspond to the manner of Link's death.

For example, being killed by cold climate, cold water, or freezing attacks will cause the text to appear light blue while being killed by electric attacks or lightning will cause the text to appear yellow. Red tends to appear when Link is killed by non-elemental attacks, fire damage, heat, lava, or fall damage.

Additionally attacking some unarmed Gorons will cause them to attack with their fists in a similar manner such as the Goron Patriarch Bludo. If Link swings his own weapon at them and then approaches them they will hit Link with their own weapons. The Happy Mask Salesman then saves Link by resetting the three-day cycle, though all progress he made within the doomed cycle is lost. The 3DS remake adds a passage of text, which reads " And so the angry moon fell from the sky, annihilating this world and its many inhabitants.

All items and such gained these last three days are lost. In Oracle of Seasons , an instant Game Over occurs if Link gets squashed between the closing walls in two of the rooms in the Ancient Ruins. An instant Game Over can occur if Link pesters the Great Moblin and his flunkies too many times by destroying the structure that they were attempting to build, where the Great Moblin will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble.

Staying inside the structure while it blows up results in an instant Game Over , which cannot be prevented by a Magic Potion. The screen will show only the defeated Link spinning and collapsing, with " Game Over " appearing on screen. When Link 's Life Energy is depleted in The Wind Waker , Link will wobble unsteadily and collapse on his back as the Game Over screen appears, the letters falling in place one by one, each letter producing a thud as it lands.

The menu allows the player to either quit the game, Save and quit, or respawn. If Link is knocked into Water by the killing blow, he will thrash for air, sink beneath the surface, then slowly resurface face-down and link as the Game Over screen appears. However, should Link run out of time while swimming Link will awaken on the shore of an island if he was close enough after drowning, although he will still die if his Life Energy is at zero.

Link also has a slightly different animation should Link die on the King of Red Lions. A Game Over will occur in Twilight Princess if Link's heart containers are fully depleted, if Link fails to escape Barnes ' bomb storehouse, if Link fails to extinguish the wagon's fire while escorting Telma , Ilia , and Prince Ralis to Kakariko Village , if Link fails to jump off the Great Hylian Bridge after it catches fire, or if Link is hit by his own Cannon.

When a Game Over occurs, Link will stagger before falling on his knees and collapsing to the ground. If he dies while in water, his body will float lifelessly to the top of the water. Dying on Epona will result in Link collapsing on her back. Dying in wolf form will result in Link staggering, before letting out a whine and collapsing to the ground, while Midna hovers over him, shaking her head.

A Game Over will occur in Phantom Hourglass if Link loses all his hearts, if Gongoron or Link dies inside the Goron Temple, or if the SS Linebeck 's heart containers are fully depleted, in which the ship will sink into the sea. If Link has any objects in his hands at the time of death, it will stay in the spot Link was holding it at, making it appear to levitate in the air. The Game Over screen is shared with Phantom Hourglass' ; however, the words 'Game Over' fall between two wisps of smoke.

He will spin around and subsequently fall to the ground, similarly to A Link to the Past , before the screen fades to black and the words 'Game Over' appear. If Link was renting any tools from Ravio , they will appear beside him before Sheerow grabs them and flies away. Link will respawn in Ravio's Shop , unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house.

Death in Lorule that occurs before Link has traveled back to Hyrule via a Fissure will result in Link respawning inside the blacksmith's house.

Failing a time-based Challenge leads to a Game Over regardless of how many Fairies remain. However, a Game Over in Tri Force Heroes is functionally the same as when a Level is completed; no penalty is accrued and the amount of Game Overs is not recorded. Any accumulated Rupees and screenshots taken with the Camera are kept, progress is saved automatically, and the Links return to the lobby in Hytopia Castle. A disconnection from a Multiplayer game is handled in the same manner, except the "Game Over" text and accompanying music do not appear.

In Breath of the Wild , a Game Over will occur when Link runs out of hearts, presenting the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively. When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing.

A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. The player can then choose to continue from their last save point or restart the whole battle in Adventure Mode.

Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if a mission-critical base is taken over by enemy forces. Link before being swept away by a fiery shockwave in Majora's Mask 3D. The message shown when the Warrior dies or fails the objective in Hyrule Warriors: Definitive Edition.

The screen that appears after Link dies to an Electricity -based source in Breath of the Wild. Zelda Wiki. Zelda Wiki Explore. Main Page All Pages. Getting Involved.



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